August 27, 2008

Our 3D morphing head, some development shots.

These are a few development shots showing variable geometry andmorphing texture maps. One of those texture maps (mine, of course), hasbeen repainted in Zbrush at much higher resolution.

I'm still modelling the nose to get that right, and I have quite a bit of work left on thefacial animation system, but it's starting to look ok. Deep in theuncanny valley, yes, but one day I will climb out the other end. If Ijust keep plodding onwards I'll get there eventually.

-- chelfyn --

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